Star Wars: 10 Things That Didn’t Go The Way George Lucas Wanted

3. Blue Screen Work Doesn't Mask A Lack Of Soul

George Lucas Star Wars Sequels
Lucasfilm

Few would argue with the fact that George Lucas helped thoroughly change the game with his use of Computed-Generated Imagery in the likes of The Phantom Menace, Attack of the Clones, and Revenge of the Sith, with his utilising of blue screens and combining of CGI with practical costumes and sets being genuinely groundbreaking at the time.

But for all of the mesmerising digitally enhanced battle scenes, beautifully computer-crafted locales, and fully animated Clone and droid troops seen over the course of the Prequels, there's no escaping the fact that this reliance on the artificial over the real deal robbed Star Wars of some of its heart.

With the Original Trilogy of flicks regularly finding itself shooting on location or fully built sets due to technology not giving Lucas the tools needed to digitally craft his own imaginary worlds, the worlds and stories being told felt tangible and came equipped with a touch more soul.

And while undoubtedly impressive in execution, the reality of actors being forced to exhaust their imaginations by constantly performing in front of little more than a bland blue background eventually led to a set of features that, while visually ahead of their time, felt unfortunately hollow.

Contributor
Contributor

Lifts rubber and metal. Watches people flip in spandex and pretends to be other individuals from time to time...