Uncharted Movie: 10 Important Developments You Need To Know
5. Delivering Nuanced Characters Is Levy's Primary Focus
In that same chat with Nerdist, Levy also spoke about how he plans to take everything that makes the games great, and adapt it to a movie framework.
He first discussed his movie's action sequences, saying that he wants to capture the same bombastic spectacle the games do so well, without just ripping them off.
"I don’t want to just do a live-action version of action sequences we’ve seen in the game; I want action sequences that are equal in audacity but aren’t what you played."
He then spoke about Uncharted's characters, mentioning that the movie has an opportunity to differentiate itself (from the Uncharted games and from other video-game movies) by exploring its characters on a deeper, more nuanced level.
I think the only thing you can make sure you do, to differentiate, is a deeper dive into character. So, whether it’s Sully, whether it’s Drake, whether it’s Elena or Chloe, or whoever the characters are — I’m not saying who’s in this movie — I think as a film director, the onus is on me to take a deeper, more nuanced dive into character, because that’s kind of what a movie needs to be truly cinematic. It needs visuals and it needs that nuanced dive in character.”
Again, Levy sounds really invested in this whole thing, and it's great to see a director approach a video-game adaptation with the intent of delivering lively, interesting characters - particularly when nearly every other video-game movie has been sorely lacking in this department.