10 Amazing Ideas Wasted On Terrible Video Games

6. Body-Hopping - Driver: San Francisco

Driver: San Francisco
Ubisoft

While Driver was actually the first crime game to realise a (rudimentary) fully 3D open world, where GTA only went from strength to strength until it became bigger than The Beatles, Ubisoft's title fell by the wayside before fizzling out entirely with Driver: San Francisco. Going back to its roots and opting for a more old-school experience where driving was once again key, the sequel did introduce one new neat feature: Shift.

The mechanic allowed you to jump to different cars (and minds, I guess) via teleportation which replaced the ability to actually get out your car and commandeer a new vehicle. Though that might sound like a step back, it actually made for a rather unique gameplay loop, as jumping to new cars was instantaneous, and opened up a wealth of different ways to finish each level rather than simply sticking to the one cruiser you started with.

Of course, Ubisoft didn't go anywhere near far enough with the concept, and while it was cool, it ultimately didn't live up to its potential. It also felt a bit awkward from a narrative perspective as well, and was far too out there for a time where games were trying to be as grounded as possible.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.