10 Boss Fights That Stopped Video Games Being Perfect
1. Frank Fontaine - Bioshock
Bioshock abandoned certain gaming tropes like boss battles so it could focus more on character development and narrative-driven gameplay. This decision was sensible since squaring off against screen-filling assailants would have dampened the slow, eerie atmosphere and philosophical undertones of this masterful shooter.
But because 2K Games' title would've been pretty anticlimactic if if didn't end with something resembling a final boss, Bioshock concludes with our hero going head-to-head against Frank Fontaine.
While dodging your foe's generic attacks, the scuffle seemingly concludes after the player injects Fontaine with an antidote four times. Because of how abrupt this encounter is, most players assume this is merely the first phase, and the true fight is about to begin.
But no. That's it. Bioshock's final showdown is over in a minute. By comparison, the Big Daddies in the earliest stages gave the player far more trouble.
If you saw this utterly underwhelming tussle out of context, you would assume you were watching a generic shooter, rather than one of the greatest narratively-driven games ever.
This confrontation has become so infamous, the game's creator, Ken Levine, has apologised for ending Bioshock with a "naked Atlas boss battle".