Gotham City Impostors was seriously, seriously, loved by its fans, who were happy to spend countless hours either kickin' butt or getting theirs handed to them on a plate only to leap back in for second helpings. And rightly so, because it was a massively under-rated and under-played new IP in a world where nine out of ten games proudly sport a numerical. The plus points are numerous: home-brew weapons and equipment, imaginative tools for map traversal including glider-rigs, zip-lines, spring boots... too many to list; player customisation beyond compare to any online shooter before or since. and well-balanced maps that played differently depending on which body-type/transport tools were chosen. But in the end, all were spoilt due to a lack of attention to the details, to the finishing touches, the final layer of polish that lifts a game into greatness. A refusal to engage with the community to tweak or balance, the sloppiness of constant server instability, a crude hotchpotch of a party system. Despite the love the fans showed Monolith, it soon became apparent that this was to be a one-sided infatuation: Monolith regarded this as a finished product and headed off to the bar to celebrate while the adoring community pleaded 'Stay with us Monolith, this game could have been simply epic.'
When not overthrowing governments MuddledMuppet can be found on youtube making mockery of life with slightly better than average gameplay.
https://www.youtube.com/user/muddledmuppet