10 Golden Rules All Video Games Should Follow

6. Downloadable Content Should Include Actual Content

How many times have you looked at a DLC for a game and thought €˜you can€™t seriously expect me to pay money for this€™. I bet it€™s more than once. DLC represents a golden opportunity for game Pub/Dev€™s to wring extra profit from their titles while simultaneously providing more content for their loyal fans but often, it€™s used as a sort of cash hoover, designed to yield as much profit for as little effort as possible. I draw your attention to The Elder Scrolls: Oblivion and its infamous downloadable horse armour. Users paid $2.50 for their shiny new horse armour before realising that it did nothing, it offered no advantage or function; it just sat there redundantly like a cheap bullet-proof vest made entirely of compressed cotton. There was a backlash of course; the internet, as a singular unit, turned on Bethesda who realised pretty sharpish the validity of this golden rule. Of course it€™s a free market, and companies can sell whatever they can convince us to buy. That said, we€™re not f*cking stupid. If they want to actually sell DLC, they better make damn sure they€™ve put some effort into making it worth its price tag; if it€™s a turd, the user will smell it a mile off. Offenders: Elder Scrolls: Oblivion, Godfather, Madden 2010
 
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Stuart believes that the pen is mightier than the sword, but still he insists on using a keyboard.