4. Homogenization Is Patronizing Even To Men

According to some games (a.k.a, a worryingly high amount of games) women are all at least a DD cup and generally prefer to garb themselves in skimpy costumes that only just manage to cover the sexy bits. In truth, homogenization isn't exactly gaming's fault. It's a trend that began probably somewhere near the dawn of marketing. The idea is thus: given the fact that men supposedly think about sex every six or so seconds, surely the best way to sell something to them is to wrap sex around it, whatever 'it' may be. So if you want to sell a car magazine, you slap a busty woman on the front of it. If you want to sell a Beat-'Em-Up video game, you fill it with busty women. It's simple logic really. But as video games grow more and more sophisticated, hell, as gamers themselves grow more sophisticated (it's common knowledge that this generation boasts some of the most enlightened audience members to ever exist) homogenization is starting to grow tired and patronizing. I mean, what am I buying here, a video game, or an interactive issue of Nuts magazine? That's why more and more of recent years, in the classier games, women look like women. Take Elena Fisher in the Uncharted series for example. She's beautiful sure, but she's also flawed; she's imperfect, as each and every one of us are. Characters like this create a sense of verisimilitude, of truth. And few things are more beautiful than truth.

So, next time you slot a game into your console and you're greeted with a swaying pair of 3D knockers, ask yourself, is it really necessary?
Offenders: Virtually every Beat-Em-Up ever made