10 Hated Video Game Sequels Everyone Was Too Hard On
9. Doom 64 (1997)
Making a Doom game should be pretty easy, right? Step one: give the player some big ol' guns, step two: throw scary monsters at them, step three: profit. However, finding the right blend of atmosphere, action and thrills whilst keeping the franchise evolving is far from simple, as demonstrated by the harsh reaction to Doom 64.
This spin-off game sought to bring the popular FPS series to the Nintendo 64 in a big way. Rather than reinventing the wheel, id Software and Midway chose to build a game mechanically similar to what came before, albeit with new sprites, levels, and a new engine. However, one significant change they made that rubbed many the wrong way was the shift in tone and pacing.
Rather than being the typical nonstop action fest players were used to, Doom 64 instead featured more puzzle solving and exploration, with fewer enemy encounters. This frustrated many, and yet it was a unique approach that allowed the game to create a stellar sense of atmosphere and dread. Doom 64's tough levels and less predictable firefights may have caused a lot of Doom fans to resent it, but the game has since developed a dedicated cult following - and rightfully so.