10 Incredible Video Games The Industry Will NEVER Do (And Why)

4. Portal VR

Portal 1
Valve

VR seems like the next logical step in the evolution of video games, whether people want to believe it or not. The price point will drop, as well as the technology and creativity improving on a yearly basis, regardless of what naysayers think.

However, one sticking point that's been around since the very spoken word of virtual reality is motion sickness. My belief in the technology and dropping price point don't blind me from the many elements of VR that can induce motion sickness for many players.

Take movement for example, we already have different forms of locomotion that can prevent people from getting dizzy or nauseous. Next on the list is dealing with in-game perception, such as heights, speed and momentum.

Even when that's done, though, Valve have said themselves that Portal is simply not on the virtual table. Flinging players through the air, having them stand on things, balancing and other movement based puzzles just won't mesh well with VR, no matter how much we want it.

That's exactly why they chose Half-Life for their VR endeavour. Plenty of puzzles? Sure. However, said puzzles are based around the environment, not moving through physics breaking portals at various angles and speeds.

I have never suffered motion sickness from virtual reality, but I can only imagine the unintentional horror that would be Portal VR.

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