10 Insanely Confusing Video Games Levels You Got Totally Lost In

2. Limbo (E3M7) - Doom

id Software
id Software

When it comes to confusing levels, Doom was certainly king, but as I wrote earlier about Daggerfall, it seems that every video game level from the 90s was designed with the intention to get us lost (maybe with the twisted logic that it keeps us playing for longer?).

Doom thrives when you're pinned down against an assortment of demons and somehow manage to blast your way out of them, not when you're using teleports to bounce around between near-identical room, hoping that one of them will somehow spew you out where you want to actually be. Along with the excess of teleporting, you also need to tug away at a huge number of switches, which don't open up something that's immediately visible to you, but some piece of wall that you have to then go and search for.

True to its name, this map will leave you feeling like you're running around in endless circles, and it seems that even the demons prefer not to hang out here as indicated by the fact that there are hardly any of them in the entire level. It's been said many times before for many different reasons, but 'John Romero, what in the seven circles of hell were you thinking?'

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Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.