10 Modern Trends That Make Gaming Too Easy

9. Downloadable Content (DLC)

Fajs Of course, as wtih every reason I state in the article, this is arguable and subject to opinion. While not an absolute deciding factor of gaming becoming too easy, I think DLC is a culprit to look for a lot of the times. Developer X made game Y, and wants the player to buy post-launch DLC that continues the story, or is placed between the start and finish of it, or anything in between. How, then, will it be more luring for the consumer? "Maybe if the game is difficult and the player craves for more!", I hear you saying. Hell no (although sometimes that's reality, example, Artorias of the Abyss for Dark Souls). An easier way would be to make a good-but-easy game, let the player see it to the end without too much effort, and later throw in some DLC to keep them on your rails. Now, how much DLC would you buy for a game you enjoyed but finished after a long time of trying and sweating over it, and how much DLC for a game you enjoyed, but breezed through? With casual players in mind, I think the second option is more viable for developers. Example: Resident Evil: Operation Raccoon City (imbalanced downloadable weapons)
 
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Raised under the gentle light of TV screens and PC monitors, I came to be a reverse-vampire; not afraid of that light, but needing it in big doses daily. Gamer by design, game collector, independent game developer, Senior editor at Games Thirst. I love to write about games as much as I love to play them. Don't hesitate to contact me if you need help with any game! Chances are, I'll have played it, own it, or finished it. I never let go of my games, good or bad, and they've piled up to be over 600 (rare editions included). On the less interesting department: metalhead, Brand New fan, some basketball here and there, Watchmen/V for Vendetta/Batman hold a special place in my heart. Follow me on Twitter @CrashOkami, or mail me at christos@gamesthirst.com for anything you want, even article ideas!