10 Moments That Made You Quit Gaming For Good

1. What The Reset? (X-Men (Sega Mega Drive))

An X-Men game arrived on the Sega Genesis/Mega Drive in 1993, when games were still (relatively) rudimentary and beat ‘em ups were one flavour of the month: Walk, fight, interact and repeat was all you really needed to get by.

So players were thrown a curveball of asteroid-esque proportions when, at the end of the game’s penultimate level, Mojo’s Crunch, a computer console tells you to: “Reset the computer.”

Now if Hansel or Derek Zoolander were playing X-Men, the problem could have been solved in seconds, but your average, over-thinking gamer struggled to wrap their head around such a literal, direct task.

For there was no “computer” to be reset in-game; Sega was referring to the Genesis itself. A reset of the hardware at this point in video game chronology was a cardinal sin, a potential loss of many hours in front of the TV—and yet the X-Men encouraged it (maybe they were villains all along..).

Some ‘90s gamers figured it out, others grazed the button by accident and progressed, but there are those who called that the end and left altogether. And to those I say: “It’s okay to come back now. Things are better.”

Contributor

Tom Sunderland hasn't written a bio just yet, but if they had... it would appear here.