10 Most Shocking Zelda Moments

9. The Wind Fish€™s Dream

With the Game Boy and SNES now firmly established as a little-brother, big-brother relationship, it became common for Nintendo€™s handheld system to get games that were the quirkier, off-beat entries of a franchise. Mario would rule the SNES, but his evil counterpart Wario would conquer the Game Boy with his own series of chunky platform puzzlers. While Donkey Kong Country sent players on a gorgeous, fast-paced quest the portable Donkey Kong €˜94 offered a more cerebral, bite-sized brand of platforming. Despite Link€™s Awakening borrowing the clothes of its Super Nintendo sibling, Link to the Past, it too had a lighter, more playful tone. Link would get zapped and squashed, feed dog food to crocodiles and take a (mostly) tame Chain Chomp out for a stroll. All in all, without Ganon€™s looming shadow casting a pall over proceedings, it felt like a whimsical adventure... until the Face Shrine. Link discovers a mural which informs the player, in no uncertain terms, that his quest to wake the Wind Fish will destroy the island, its inhabitants and possibly Link himself €“ they€™re all just part of a dream. Worse, the nightmares Link faces begin to taunt him about the destruction he€™ll bring to his new friends. Uniquely to the Zelda series, you find yourself wondering if Link might actually be the unwitting villain. The remainder of your journey takes on a sombre €“ and wholly-unexpected €“ tone, with the game€™s bittersweet ending setting a precedent for Zelda games to come.
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.