In July of 1999, Nintendo solidified internet rumour and speculation; yes, there were Zelda titles in development for the Game Boy Color and, no, Nintendo wasnt going to be developing them. The series was now in the hands of Capcoms offshoot studio, Flagship. In todays world, where Sonic and Mega Man can butt heads in a round of Smash Bros, a studio collaboration is nothing out of the ordinary. In the late 90s, it was a shocking revelation the past decade had seen Nintendos partnerships churn out unlovable Mario edu-tainment titles and poorly-executed Zelda efforts for Phillips CD-I system. Since then, Nintendo had wisely kept their bankable characters close at hand were they now about to repeat their past mistake? The more fans learned, the more their concerns seemed justified. Capcom were making not one but three Zelda games, all of which could intermingle and affect one another. One of the games was later stated not to be an original title but, rather, a remake of the first Legend of Zelda. The trilogy changed its name repeatedly and as the fans grew more confused it seemed that Flagship had bitten off more than they could chew finally, it was announced that the trilogy would be reduced to just two titles. Ultimately, there was no cause for alarm. Oracle of Ages and Oracle of Seasons were worthy successors to Game Boy hallmark Links Awakening and the series quality was maintained. Flagship would continue to work with Nintendo for more portable Zelda games, though theyd learn to keep projects under wraps at least, until the concept had been nailed down.