10 Most Shocking Zelda Moments

7. Phantom Hourglass Announcement

If E3 is market day, with developers and publishers hawking their wares in a hubbub of noise and visual splendour, then GDC is a craft fair. It€™s a gathering of artists and creators, a chance to put aside business rivalries and to share, not just showcase, talent and techniques that help make games better for everyone. It€™s also why Satoru Iwata€™s unveiling of a brand new Zelda title during his keynote speech was such a shock. It wasn€™t just Nintendo seeking to hog the limelight - the game formed the backbone of what Iwata€™s presentation was all about €“ but it was perhaps an early sign of the company€™s shift away from a death-or-glory E3 battle to the special events they host today. With nothing competing for attention, Phantom Hourglass€™s reveal generated a lot of buzz. Many of the game€™s more controversial mechanics, such as pure stylus control and repeated visits to a central dungeon, had yet to be discussed. Even so, just the look of the game was enough to provoke controversy €“ the game seemed to be aping the look and sailing mechanics of Wind Waker, even though Nintendo had acknowledged how divisive they could be. Phantom Hourglass€™s surprise debut set a trend of GDC unveilings that some developers found irritating €“ they€™d come to share knowledge, not watch trailers. Even so, it remains a novel and memorable reveal for an equally experimental Zelda outing.
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Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.