10 Open-World Video Game Tropes EVERYONE Is Sick Of

5. Empty, Uninteresting Environments

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Square Enix

One major difference between an open world game and the actual open world is that in the real world there's people and things to interact with. So many open world games are filled with...just...nothing.

A lot of games try to replicate a vast, interactive world by just filling it with more enemies to fight. All that does is make getting from one place to another more tedious.

The second most prevalent option is filling open world maps with little sidequests, a random NPC on a barren farmstead sitting in a chair saying “Can ya'll fetch me some randomium ore?” If you're lucky it will be nearby, but often it's on the other side of the map.

Another option is to include NPCs who just roam about and you can talk to, but it often creates a disconnect to the reality of the world. Like the brave soldier patrolling a mountain road who ignores you fighting creatures because he's only scripted to talk.

All of these are really just masking the fact that open worlds are often dead worlds with no imagination put into how the world interacts with itself.

Contributor
Contributor

Author of Escort (Eternal Press, 2015), co-founder of Nic3Ntertainment, and developer behind The Sickle Upon Sekigahara (2020). Currently freelancing as a game developer and history consultant. Also tends to travel the eastern U.S. doing courses on History, Writing, and Japanese Poetry. You can find his portfolio at www.richardcshaffer.com.