10 Open-World Video Game Tropes EVERYONE Is Sick Of

2. Bad Tutorials

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Reflections Interactive

This is especially the case in many 'survival open world' games, such as Conan Exiles or Life is Feudal. But even a regular game may come without a pertinent explanation of how your character interacts with the world. Many open world games seem to feel the need to give you no guidance on where you fit in.

There's two parts to this, of course.

The first is that developers don't want to flood players with menu upon menu upon menu. That's boring.

The second is that developers want the player to experience the interactive features by exploration. The problem with the latter is that if you have nothing to tell you, or to incentivize you, to interact with something in a particular way - you might miss it altogether.

This is a tough balance for game developers because you can easily shoehorn your players into a guided mode of play where they only receive prompts in the order you want them to do things and getting bored from too much guidance. But you can also leave them fluttering in the wind, getting bored from not knowing what to do.

Contributor
Contributor

Author of Escort (Eternal Press, 2015), co-founder of Nic3Ntertainment, and developer behind The Sickle Upon Sekigahara (2020). Currently freelancing as a game developer and history consultant. Also tends to travel the eastern U.S. doing courses on History, Writing, and Japanese Poetry. You can find his portfolio at www.richardcshaffer.com.