10 Open-World Video Game Tropes EVERYONE Is Sick Of
1. Unnecessarily Limited Stamina
Your game is the largest open world ever created? The map encompasses over 500 square miles of mountains, rivers, cities, and plateaus? And the character I'm going to play as can only sprint for 25 feet at a time before being so exhausted he has to walk at .5 miles per hour?
Who actually wanted this?
There can be beneficial reasons for including stamina in an open world game. When you're running from enemies it makes things more dramatic that you can't run forever, climbing becomes a puzzle because you have to determine what route to take and when to rest, and it forces the player to take a break and look around for more efficient routes to speed up their movement.
But when you're rehashing the same section of the map over, and over, again - limited stamina can really grow annoying - quick, fast, and in a hurry!
A good fix for this is to make stamina be situational - like running while enemies are nearby makes you shed stamina while sprinting, but just running around won't. Climbing will reduce your stamina, but vaulting over a table would not.
How can my character expect to fist-fight dragons if a ten-meter dash totally gasses them?