10 Perfect Video Games With One Glaring Flaw

5. Deus Ex: Human Revolution - Outsourced Content

mass effect 3 ending
Eidos

Eidos Montréal's revival of Ion Storm's deliciously dystopic Deus Ex series in 2011 resulted in an early shoo-in for the inevitable (and fast-approaching) 'Greatest Games Of The 2010s' celebratory op-eds to come, but it'll never reach pole position due to one glaring, and avoidable, flaw.

With the majority of its manpower going toward making narrative and open-ended gameplay a priority and crunch time looming ever closer, Eidos found itself with no other option but to outsource its pre-planned boss battles to another developer, with the stipulation that they adhere to Human Revolution's existing framework. The only other option was to cut the encounters entirely.

Grip Entertainment was drafted in for the job, one it undoubtedly regretted accepting post-completion, given that their heavily scripted and non-conformist nature formed the only universally negatively received portion of Adam Jensen's story.

The takeaway from this debacle? Never, ever, outsource a key component of your game to an external source, especially not without first ensuring said contractor is aware of the vision you aim to achieve.

In this post: 
Mass Effect 3
 
First Posted On: 
Contributor
Contributor

Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.