10 Reasons Why Aliens: Colonial Marines Is Worse Than A Face Hug
6. Slow Down There, Speed Racer
This lack of variety is made all the more pronounced by the level design. The first part of the game has you getting from point A to point B with either Mercs or Xenos to shoot through the bland corridors of the Sulaco. Once things inevitably end up on Hadley's Hope, the only change is that the environments are a little bit bigger and expansive, which only serves to highlight the flaws of the game, as with the added space the limited numbers of foes thrown at you all conveniently charge you head on. Very rarely will you be challenged from behind or ambushed. At no point are you ever penned in, or even forced to slow down and consider your actions. You can just glide through shooting from the hip, which misses what Aliens is about completely. There are a few changes in pace, though. There are a couple of clumsy and forgettable runs in a loader, while there is only one part of the game where you are forced to use stealth. Stripped of your arsenal you are forced to crawl through the sewers of Hadley's Hope avoiding the aforementioned zombie Xenos. But this is again stripped of any tension as you dispatch the first few by turning on a generator which somehow causes them to explode (hilariously) in a fit of rage.
I'm just a humble wannabe writer from the midlands, who reads too much, watches too much tv, and hopes to one day be at the helm of some dramatic brilliance of my own. But for now, the likes of Breaking Bad and anything Stephen King are far too distracting.