10 Reasons You Were Wrong About Assassin's Creed 3

7. Hunting Animals Was Excellent

Talking prey, Assassin's Creed 3 also added a great feature in the way players were able to interact with the region's wildlife as Connor. Bringing in a basic but intelligent hunting system meant that the early days of Connor's growth as an assassin felt far more natural, while also allowing for plenty of challenges with which players could continue to test themselves later. Using Connor's upbringing as the logical reasoning for his ability to track and locate animals (and others, as you'll see later!) in their natural habitats, Ubisoft built a system whereby animals could either be lured into traps or simply chased down and killed. With a variety of wildlife filling the region, this was either a useful method of obtaining pelts and materials or a bigger challenge where large, dangerous animals fought back against Connor's efforts. In some cases they would strike first, with 'quick time events' making for great encounters against packs of wolves. All this meant that there had to be actual thought in the process for the player. While they may get lucky once by felling a bear in close combat, this was not a sustainable strategy for success and it forced the planning back into a series that had started to lose it amongst Ezio's over-powered ability in his latter games.
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Gareth is 28 years old and lives in Cardiff. Interests include film, TV and an unhealthy amount of Spider-Man comics and Killers songs. Expect constant references to the latter two at all times. Follow on twitter @GJCartwright.