10 Reasons You're Wrong About Evolve

Turtle Rock's latest is receiving far too much unjustified hate.

Three letters that are capable of ruining a game's reputation at their very mention; DLC. That very idea of content being held back from release for reasons ranging from money-grubbing a developer just wanting to do some extra work after the base game was complete, 'Downloadable Content' has gone from being utterly complimentary and supplementary like Crackdown's first weapon packs or the original Splinter Cell's first mission set - to utterly necessary like Asura's Wrath's final levels or understanding the crux of Mass Effect 3's ending. Now, it appears you fall on one of two sides when it comes to the idea of a game not releasing in its 'complete' state; either a retail product should include everything a team has planned out for the considerable future like in the old days, or a title can add to its core over time, albeit within the realms of acceptability when it comes to what's necessary to elements like the story or character development. For Evolve, developers Turtle Rock essentially blasted their foot right off by announcing it was going to be built from the ground up "with DLC in mind", but since then (and especially since release) it feels like people are surfing atop the bandwagon with giant signs screaming "Down with DLC!" without actually playing what's on offer or giving the base game a fair shake. It's fine to lobby against DLC plans and money-first policies, but the general reputation Evolve has right now is scuppered through misrepresentation alongside some DLC-related aspects that actually benefit the consumer in the long run. Downloadable Content isn't going away regardless of how you look at it, but you'd best have the facts straight before storming the gates with torches and pitchforks at the ready.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.