10 Reasons You're Wrong About Star Wars Battlefront

3. It Still Retains The Battlefront Formula

A lot of people are claiming that Battlefront doesn€™t feel like the older games, and I honestly don€™t see this at all. Of course there are both major and minor design differences; some better, some worse. But the overall feel, the formula that makes up a Battlefront game, is all there. Battlefront was always about putting the player in a large scale conflict from the Star Wars universe and freeing them to make choices within that conflict. Do I want to be on the ground in the thick of battle? Or do I want to take to the skies in an X-Wing and engage in aerial combat with Tie fighters? Maybe I want to stand back and snipe from afar. Or I could man a turret and hit the incoming AT-ST with everything I€™ve got. These are the choices that players make on the fly; it€™s what old school Battlefront was about, and based on the beta, what the new one is about at well. Many assumed so much would be changed, but really very little has. It even retains the ability to play as heroes and villains; a feature added in Battlefront II. Sure, a lot of these elements are handled differently than previous games, but they are there, and for someone like me who assumed they wouldn€™t, it made for a wonderfully old school game experience that I and many others couldn€™t get enough of.
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Film and video game obsessed philosophy major raised by Godzilla, Goku, and Doomguy.