10 Ridiculous Reasons Video Games Were Blamed For Failing

1. Poor Release Timing - Homefront: The Revolution

Homefront The Revolution
Deep Silver

If you can't come up with a genuine explanation for why your game cratered critically and commercially, just play the semantics card.

That's what Deep Silver, the publisher of Homefront: The Revolution, did back in 2016 when the reboot-sequel to 2011's forgettable FPS Homefront flopped with critics and general players.

The publisher blamed the game's ill-timed release, and though you might assume they were referring to a crowded calendar filled with hefty AAA competition, that's actually not it at all.

Deep Silver said that they'd received considerably stronger feedback about the game since patching it in the months following its release:

"We're getting a lot of positive feedback compared to when we launched, so timing was probably the biggest lesson we have learnt there."

What they really mean, but clearly didn't want to say out loud, is that the "timing" issue equates to releasing the game before it was even nearly ready. They rushed the game to market, in the midst of a troubled development no less, and the results were unsurprisingly terrible.

Then again, even with the various patches it received, Homefront: The Revolution is still far from a good game, and it's not exactly easy to believe that another year or two of development would've changed that.

Sometimes it's just worth admitting that a game is bad, cutting your losses, and moving on.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.