10 TERRIBLE Levels That Stopped You Replaying Great Video Games
4. Proving Grounds - Bioshock
No game with near-perfect gameplay is complete without a horrible escort quest. 2007's Bioshock may well be the most egregious example of this bar GoldenEye's Natalya levels.
After many hours of beefing up your turtle-necked hero with, amongst other things, the power to shoot bees out of your hands at people, you're the ultimate badass. You've fought your way through countless Big Daddies and cornered their surrogate daughters. Whether you gave them a soothing pat on the forehead or less soothingly snapped them in half is your business alone.
Reaching the Proving Grounds, the penultimate section of the game, you're tasked with gathering the parts necessary to become a Big Daddy yourself. Sounds great, right? Wrong! Sadly, it turns out being a Big Daddy isn't actually much fun at all. You don't get a giant drill hand like all the others. What you do get is a little sister, who you then have to escort between various corpses to harvest, defending her from waves of splicers as she takes her goddamn time. Suddenly, a high octane supernatural shooter has become a tedious tower defence game.
The developers of Bioshock 2 must have written the design document on opposite day, as this atrocious aspect is bizarrely made central to the entire game.