Video games arent usually known for their writing. Many craft a barebones narrative merely meant to give context to the gameplay, and even the ones that go beyond that still end up regurgitating the same stories over and over. To put it another way, video games are the only artform that can get away with having little to no plot. The Witcher 3 completely avoids this common pitfall; it has a story to tell, and it tells it well. The writing ranges from solid to genuinely fantastic throughout the entirety of the game. While the main crux of the story isnt entirely original, it and the side quests that support it are told in such a confident, intelligent, and entertaining way that covers a vast expanse of emotions. The characters are all well-developed, and bolstered by some legitimately subtle and nuanced performances, which, again, is very rare in video games. Essentially, The Witcher 3 has a maturity to it that even the best games cant seem to attain. It is evidence that video games can be just as profound or emotionally engaging as any other form of entertainment. More games should follow its example and strive to reach the same heights; to which the industry and gamers would both benefit greatly from it. The Witcher 3 is a sharp reminder that good writing can make all the difference, and its a lesson that the video game industry should take to heart. What other lessons could be learned from The Witcher 3? Let us know in the comments!