10 Things Star Wars Games ALWAYS Get Wrong
1. The Role Of The Jedi
The guardians of peace and justice for millennia, the most fundamental role the Jedi is one of mediation.
Dispatched by the Council to intervene in disputes across the galaxy, the Jedi exist to quite literally bring opposing factions to the table and broker a peace or compromise, not through violence or intimidation, but through civilized (occasionally aggressive) negotiation.
Time not spent in the field is spent in training, learning the complex and seemingly endless idiosyncrasies of the Force.
A Jedi is a serene and peaceful being.
However...
Think back to your favourite Jedi gaming experiences; the lightsaber duels, chase sequences, charging into battle against battle droids.
These examples, whilst admittedly necessary on occasion, clash quite starkly with the most fundamental role of the Jedi.
Akin to the Telltale games, imagine a game in which a Jedi travels the galaxy, settling disputes through negotiation, making choices and resolving conflict through wisdom, not violence.
The "Visual Novel" and "Walking Simulator" genres are popular thanks to games like Oxenfree and What Remains of Edith Finch, so to create a Star Wars game in this mould in which a Jedi can slow down, impart wisdom, and study the Force without igniting their lightsaber is a trick developers are consistently guilty of missing.