10 Things Star Wars Games ALWAYS Get Wrong
6. Deflector Shields
Frantic space combat and intense dogfights are arguably as iconic in the Star Wars universe as climactic lightsaber duels between Jedi and Sith.
Whether gargantuan capital ships are exchanging Turbolaser fire, or smaller, one-man fighter craft are going head to head in life or death skirmishes, the only thing standing between a pilot and a fiery death is the trusty deflector shield.
In virtually every Star Wars game, the deflector shields act as hit points, depleting in equal measure with every hit taken regardless of the direction of the incoming fire.
A hit from the front, back, sides, top or bottom result in the exact same loss of shield energy with zero regard for incoming direction.
However, deflector shields work very differently in the movies.
Pilots can divert power to a particular shield - the front for example - augmenting its strength for head on confrontations, weakening the shielding on all other sides in turn.
Being chased by TIE fighters? Put all power in the rear deflector. Flying by a Star Destroyer? Give your side shield everything you've got.
The multiplayer dogfight mode in Revenge of the Sith for DS flirted with this idea, but it should be a staple feature in all Star Wars flight games.