10 Things Star Wars Games ALWAYS Get Wrong
7. Cricket Bat Lightsabers
A blade of burning hot plasma, we've see lightsabers used to lop of hands and arms, to bisect Sith Lords, cut down waves of battle droids and to melt through reinforced metal blast doors.
In gaming, however, lightsaber potency is vastly reduced.
Jedi Outcast features optional dismemberment, but this is really the only example which Force-jumps to mind.
In most other Star Wars titles, however, the lightsaber depiction is more akin to hitting an enemy with a stick until they die of boredom.
Where it should cut through droid and Twi'lek with virtually no resistance, instead we get a hit point system whereby enemies can take three or four hits to defeat, with zero burn or incision to speak of.
From a gaming point of view, we can see the rationale at work here.
Already powerful Jedi characters would be ridiculously overpowered if they could just cut and slice their way to victory with abandon, so compromises have to be made in order to provide the player with a challenge.
However, when a Jedi or Sith character encounters a locked door only to turn away to find another route, we'd be forgiven for shouting at the TV and trying to Force Choke the dog.