10 Times Developers Admitted Their Game SUCKED
3. Dying Light 2 (2022)
Techland’s Dying Light was designed with gamers in mind, delivering an action adventure survival game that really forced players to do everything they could to survive in a ridiculously exciting, enemy-infested open-world environment where slow zombies roam the streets during the day, and go all-out psycho at night. An instant hit with gamers, if a little repetitive, it was easy to see what the studio should retain and what it should jettison for the sequel.
Unfortunately Techland got it backwards, serving up a sequel in Dying Light 2 that went heavy on the parkour element but packed basically no grit or serious scares - the elements that made the first game the best. And franchise director Tymon Smektała agreed, acknowledging that 2 forgot about the first game’s fanbase and lost the edge, the threat, the horror and the tension.
Smektała and Techland have ultimately gone on to pretend like the second game didn’t really happen, returning to the template of the first game while making the third and (if rumour is to be believed) infinitely better sequel The Beast, which is due out later this year.