10 Times Video Games Admitted They Were Too Hard
5. Final Fantasy VII (1997)
Before patches for video games existed, the only way for developers to change a game after it hit shelves was to release a different version.
This was especially true of Japanese games, which were often re-released as easier versions for Western markets. While some titles were deemed too difficult to receive a release at the time (with some not being made available until years later), others were simplified to make them more palatable. One such game was the original Final Fantasy VII.
Alongside reducing the number of enemy encounters and removing a tricky clock puzzle, the most notable changes in the Western version are found during the fight against Safer-Sephiroth. Specifically, his Supernova attack.
Not only was this attack far more stylish than it was in the original, but it now hit for a percentage of the player's total health instead of dealing a flat amount of damage, which often killed players outright. The result was a better balanced and more entertaining final showdown.
With other changes including extra cutscenes and optional super bosses, this version was seen as being so much of an improvement that it was later re-released in Japan as Final Fantasy VII International.