10 Times Video Games Didn't Care What You Think

4. Fallout 76 Forgot Its Audience

Fallout 76 Nuclear Winter
Bethesda

You’d think that five main entry games and four spin-offs would be enough for Bethesda to be very concretely aware of what it is their audience loves about Fallout games.

For those playing at home, it’s largely the varied opportunities to roleplay effectively, the sprawling lived-in game world, and the curious characters that influence our protagonist’s motivations and progress through their central journey. To be a fly on the wall, then, for the conversation that began with the suggestion to create a Fallout game that would feature no human NPCs in the entire wasteland, would be fascinating. But this suggestion was made material in the final product. But with no other characters to help, hurt, or otherwise address, left our post-apocalyptic journey feeling soulless and joyless.

The fact that our friends could now join us given Fallout 76 was the first online multiplayer title in the series was kind of cool, but it was no longer the world we wanted to share.

Disappointment isn’t a term that carries enough weight for how poorly Fallout 76 went down with fans and critics alike, and it was only because of the irate reaction that it finally seemed like Bethesda cared about their missteps in their vision of the game. Players have since been gifted the Fallout Classic Collection by way of an apology and the game is certainly better than it was. It even has NPCs now, but you’d be forgiven for leaving it behind long ago assuming Bethesda just willingly lost touch with their fans, perhaps assuming 76 could paint a pathway to a longer monetisation model.

Either way, players felt wildly ignored and undervalued, but I’ve still got hope for the next one.

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Contributor
Contributor

Jess has been a journalist and content creator in the games industry for over 15 years and has been WhatCulture's resident Australian import and sorry cop since 2020, upping the quotient of swearing and apologising in WhatCulture Gaming's annual blooper videos considerably. She previously worked at GameSpot for 10 years, most notably hosting GameSpot News in addition to E3 live shows, and PAX panels. She regularly livestreams a variety of games on her 'jessmcdonell' YouTube and Twitch channels and hosts the 'Do It On The Day' podcast. She has won awards for her news and feature work in gaming as well as an accolade for her comedic writing (likely an admin error). She can be found on X at @jessmcdonell and Instagram at @jessicamcdonell sharing her current videogame fixations, industry insights, and videos of her cat, Karma.