10 Totally Out-Of-Place Levels In Awesome Video Games

2. The Asteroid-Shooting Turret Section - Dead Space

Dead Space Asteroid
Electronic Arts

The original Dead Space is a masterclass in gut-wrenching suspense, wielding its delicately-crafted atmosphere to keep the player always on edge.

But for some reason, the developers decided to throw a random turret sequence into the game's fourth chapter, "Obliteration Imminent."

Protagonist Isaac Clarke has to hop onto a turret to shoot a field of incoming asteroids before they destroy the Ishimura's hull.

Beyond the fact that it's a jarring shift from the anxiety-inducing survival horror of the game both up to this point and immediately afterwards, it's also agonisingly difficult even on Normal difficulty, representing a patently unfair spike in an otherwise perfectly manageable game.

Worst of all, there's just nothing clever or exciting about the set-piece: it's a dead ordinary turret sequence that feels like padding in a game that's otherwise so efficient and well-thought out.

We can only pray that the upcoming remake will omit the sequence or, more likely, give its difficulty a welcome nerf.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.