10 Video Game Finales That Totally Ruined Their Trilogies
4. Hitman: Contracts
Weirdly, all Contracts had to do off the back of Silent Assassin's brilliant game engine was tighten up the screws. Animation needed a spit n' polish, the alert system that seemed to sporadically go crazy definitely needed overhauling, and for the most part, fans just wanted more levels.
Well, they delivered on that last point, but didn't remedy a single thing about the previous two - in fact, your movement in Contracts felt even more stiff and weird, with the notorious 'skating' effect happening if you pushed too many directions at once, seeing Agent 47 glide everywhere instead of walking.
The ragdoll animations were as explosively weightless as ever, mission designs only had the occasional standout moment (taking down the Meat King in his abattoir), and it mostly felt like like an additional mission pack, rather than anything truly substantial. Again, this would've been totally fine, but only if IO Interactive had listened to the negatives, rather than just the positives.