10 Video Game Levels Removed For Being Too Hard
6. Level 4 - RoboCop
And now we have the most curious case of 1988's video game adaptation of Paul Verhoeven's brilliant 1987 RoboCop movie.
The Commodore 64 version of the game is somewhat infamous for Ocean Software's decision to effectively delete the back-end of it.
You see, during the game's rushed development, Ocean discovered that RoboCop's fourth level had a game-breaking bug - once you reach a certain point, the environment glitches out into a mess of tiles, preventing players from progressing any further.
Rather than, y'know, fix the issue, a time-strapped Ocean came up with a hilariously cheeky solution - add some ludicrously tight timers to each mission, making it unlikely that players would get anywhere near level four anyway.
To be extra sure, the timer for the third level was made an entire minute shorter than the timers for the first two levels, making it basically impossible for anyone to beat it the hard way.
That didn't stop players discovering a glitch which allowed them to bypass most of the level, though, where the truth was laid bare - that Ocean had held level four at arm's length from players because they weren't able to fix it in time for release. And we complain about day-one patches today...
Fun fact: committed fans eventually fixed the level four glitch themselves, making it finally playable as originally intended.