10 Video Game True Endings That Insulted Players
6. Eternal Darkness: Sanity’s Requiem
Silicon Knights’ 2002 survival horror adventure Eternal Darkness: Sanity’s Requiem was notable enough simply for being a GameCube exclusive horror game, but it also had more innovative features and mechanics than you could shake a C’thulu tentacle at.
From the sanity system (encounters with grim monsters would eventually cause hallucinations on the protagonist’s part) to the telling of the story from various playable characters’ perspectives, Eternal Darkness had some brilliant and surprising ideas.
Its tale of humanity’s battle against all-powerful Ancients sees the player borrowing the power of one of said Ancients themselves: Chattur’gha, Ulyaoth or Xel’lotath. They player’s alignment to one of the three changes small aspects of the playthrough, and when the game is completed three times, once ‘as’ each Ancient, the true ending is revealed.
As always, the ‘good’ and ‘bad’ Ancients essentially destroy each other, but it’s then revealed that Mantorok, the Corpse God, arranged things this way, and that each of these playthroughs happened simultaneously in different timelines. As such Mantorok is the only one of its cosmic ‘kin’ that survives. The final shot is of this dying beast simply… mouldering away. Totally worth completing the game three times over.