10 Video Games Made INTENTIONALLY Bad To Prove A Point
6. No Man's Sky
Ask a group of 10 gathered gamers whether or not Hello Games' controversial 2016 release No Man's Sky was sold on lies, and you are likely to receive 10 slightly different answers.
During the game's marketing, lead developer Sean Murray did vaguely allude to several features that did not manifest in the initial release, including the potential ability to meet other players in a vastly infinite universe.
The implication that the game was secretly a massively multiplayer online game that was so vast, the feature may not even come up, was compelling. On release, however, these features could be proved to not be present.
The minimal player interaction initially seen at the game's release disappointed many - but it really gave players a chance to sit, reflect, and understand their place within a vast, uncaring universe.
Coupled with the anthropological take on language, it seemed that the aim of the game was to have little to no way to contact others in lonely space.
In this early release, one now replaced by a far more feature complete product, you were truly alone with a universe that felt bizarre, alien and often hostile. You had to claw at the different languages piece by piece until you could grasp and finally understand the creatures around you, eventually building a point of contact and understanding.