10 Video Games That Were Scrapped AFTER Being Almost Finished
2. Scalebound
PlatinumGames' co-op action-RPG Scalebound was announced at E3 2014 and turned a lot of heads as a flashy new IP for Microsoft.
Though word went rather quiet in the years following its unveiling, its release was eventually delayed from late 2016 into 2017.
Yet at the beginning of 2017, with Scalebound evidently being less than a year away from launch, it was confirmed to have been cancelled, much to the frustration of many players.
A few years later, PlatinumGames studio head Atsushi Inaba claimed that Scalebound was scrapped so late in development because of joint failures on the part of both PlatinumGames and Microsoft.
The developer struggled to acclimate to working on Unreal Engine 4 and had little prior experience with online-heavy games - as also proved problematic for the company's next foray into online action-RPG fare, the doomed Babylon's Fall.
There remains hope from some that Scalebound could be revived one day, and in the very least, the project got far enough along to make that a fringe possibility.