10 Video Games Where You Were The Bad Guy All Along
5. Inside
Whilst Limbo marked Playdead's arrival and created a seismic moment for indie video games, some would argue their follow-up, Inside, was the stronger title. Its gripping and devastating plotline was told in a nuanced and haunting fashion. Limbo had the style, but Inside had the substance.
Play as a red-shirted boy, possibly escaping an authoritarian dystopia, hunted by its henchmen, only to end up in a creepy experimental facility that gets stranger and stranger. Puzzle through the scenarios, avoid being shot, pull off some snazzy platforming, and all roads lead to him facing a giant mass of human limbs and flesh that lives in a massive fish tank.
After a terrifying chase, it absorbs him, escapes, and destroys the entire facility in the process - with both of them, now assimilated into one. Was that always the creature’s intention? Was this random boy telepathically called to help it escape and rain down destruction on humanity? It's slightly ambiguous to the point that the gamer themselves must decide how they feel the dots were joined.
I guess those “villains” could've had a pretty legit reason to shotgun the boy from the very first frame after all…