10 Ways Rocksteady Should Have Made Batman: Arkham Knight

5. Make Fighting The Arkham Knight Epic As Hell

batman arkham knight
Rocksteady

First you blast the Arkham Knight in a helicopter, then an underground maze-chase with an awkwardly ping-ponging Batmobile careening off the walls, a tank fight and finally a weird setup that forces Bats to sneak up on him three times in a row. All of them are terrible, and all serve only to remind you how awesome the Deathstroke fight was in Origins, as that could've been expanded instead.

Considering the Arkham Knight continually bested Batman in everything from cutscenes to PR materials, going toe-to-toe with him should've been a lightning fast exchange of fists, gadgets and ingenuity. Playing up the fact he knows all your moves better than you would be top priority, for example at any point the Knight could've cut the lights to the area you're in, turning the fight into an immediate game of cat and mouse where you had to hunt him down, Grey Fox-in-MGS 1 style.

As it stands, the ideology of the Arkham Knight besting Batman came from the fact he insisted on using guns or machines, rather than anything more learned, visceral or confrontational. We should've deflected every blow from the former Robin, one at a time, proving that we weren't the enemy - as oppose to the weirdly scattershot approach and instant-best-friend-again switch we received instead.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.