There are movie scenes that end up on the cutting room floor. There are entire sections of novels removed by a judicious editor, or picky author. Bands record way more songs than are going to end up on an album. In these art forms, it's pretty easy to lose something that took relatively little time and resources to put together. Less so with games. Your average AAA title will have development teams ranging form fifty to hundreds, each working on different aspects level design, characters, story, sound, mechanics, the engine and usually to a pretty tight deadline. There's no real time to be wasted on stuff that won't end up in the finished game. So you rarely see director's cuts or deleted scenes. Rarely, but it still happens. The rare game that pivots a little during development, causing months of work to be dumped. The level which, it's realised too late, is entirely unsuitable or simply doesn't work. The area that's abandoned as too complex to be properly finished by street date. Those weird, forgotten missions nobody will ever see. Unless you hear something from a developer, that is, or going peering into a game's source code. It's there you will find the Fallout mission with no shooting, more printing; the Call Of Duty level where you play as a robot; the Resident Evil 4 that's entirely different from the finished product. These are the ten weirdest levels cut out of video games.