10 Well-Known Gaming 'Facts' That Are Actually Bulls**t
3. Aerith Didn't Have To Die - Final Fantasy VII
Another one from the days of the old-school, Aeris' death rocked the entire medium at the close of the 90s, bringing about thousands of rumours and in-depth analysis as to whether she had to perish at all. The "Aw no she didn't!"-brigade based their theories on artwork being present in the FF VII case that showed Aerith near Cid's Highwind airship - something that didn't happen in the game. Alongside this if you analysed the final area where you fight Sephiroth, there's another carved-out space in the preceding scene where it looks like she could've stood all along. The flip-side to this was of course that it was just the first time any game had dealt with an emotional, character-driven narrative in such an impactful way, and nobody - regardless of age, colour or creed - could resist wishing that there was some way to save Ms. Gainsborough. In the end, creator Hironobu Sakaguchi mentioned that such a painful and weighty decision was included because his own mother had passed away during the production of Final Fantasy VI, and assumedly he was inspired to see if such emotional weight could be conveyed in a video game.