Ever since EA purchased the Star Wars video game license a few years ago I'd been waiting on news of a Battlefront reboot with baited breath. Being a huge fan of everything Star Wars as well as a die-hard follower of the Battlefield franchise, you can imagine my excitement when it was announced that multiplayer veterans DICE were taking the helm of the shooter's 2015 re-imagining. And unlike other people on the internet, my anticipation for the title never really waned in the years since it was first teased. I quite enjoyed that the game was going to be multiplayer-only and the fact that there was only going to be four planets didn't seem that big of a deal in the knowledge that they were going to be cut up and restructured into over ten-plus different maps. Maybe it was blind naivete (or, maybe a touch of fanboy-ism) but I genuinely expected DICE and EA to pull off this fabled reboot. And then I finally got a chance to play it. While the moment-to-moment gameplay itself is incredibly solid, and the developers have captured the Star Wars universe like no video game ever has, there's just no denying that the final release of EA's flagship shooter is lacking in content. While a lack of single-player campaign and space battles seemed like a fine sacrifice in order to get another Battlefront at all, the drought of weapons, well-thought out modes and reasons to want to keep playing makes this latest effort feel like half a product. Although it's not the complete wash-out that some sections of the internet are trying to claim, there's no denying that booting this title up along other hugely anticipated shooters that have released this year reveals just how lacking EA's latest effort truly is.
Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.