If last year's Ghosts was a huge letdown in the visuals department, only barely making any use of new-gen tech at all, Advanced Warfare was a significant improvement, employing sharper textures, fancy motion blur and impressive facial animation that actually made the game worth owning on a PS4 or Xbox One. Still, the graphics were ultimately a little less consistent than one would have hoped for: though the overall package was relatively slick, some up-close textures, particularly with any objects that had writing on them, looked like they belonged in a previous-gen game, and it's clear that Sledgehammer Games cut a number of corners for the end product. Though AW was a step in the right direction, the next game needs to have greater care devoted to the visuals, and with the new 3-year development cycle, there's not really any excuse anymore.
Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes).
General video game, TV and film nut. Occasional sports fan. Full time loon.