Where the gorgeous Bastion was a story of 'a boy and his hammer', Titan Souls is a boy and his arrow. Literally, you're a guy with some directions to move in, a dash button, and one arrow you can charge and release to beat whatever's in your way. Enemy-wise you're only tackling a series of bosses, but its within their design that's been laboured over to create a huge amount of variation in the things you have to do to bring them down. A giant ice cube housing your target may need to be melted first by goading it over a flame for example, or a creature that sucks everything into its mouth may need to first swallow your arrow, so when you retrieve it - it pulls the beast alongside. For such a cutesy art style and incredible soundtrack (publishers Devolver are the guys behind Hotline Miami and Luftrausers too) it goes a long way to preventing you from losing yourself to the hundreds of times you'll fall to these guys - something that's further made more excruciating thanks to making the journey from the requisite checkpoint to the boss in the first place, every.single.time.