20 Great Video Game Franchises That Became UNPLAYABLE
5. Dino Crisis
Although Dino Crisis could've been brainless action, Capcom's prehistoric title focused more on outsmarting velociraptors and T-Rexes instead of directly confronting them. Limited ammo drove players to rely on tranquillisers and evasive manoeuvres, keeping the tension sky-high.
Though Dino Crisis 2 favoured gun-toting action over subtle atmosphere, the sequel was a hit, due to its fast-paced gameplay, diverse puzzles, and surprisingly well-written story.
For the follow-up, Capcom ditched the action-adventure style and hired TOSE to work on a light-gun shooter called Dino Stalker. But the clunky controls and sluggish gameplay made this spin-off an unbearable mess. (You'd think the studio would've learned their lesson after how things turned out for their other light-gun spin-off, Resident Evil Survivor.) On top of that, Stalker was bereft of tension, resource management, and puzzles, making it feel like Dino Crisis in name only.
Then there's Dino Crisis 3. Although cynicism was justified when it was revealed the sequel took place in space, that wasn't the biggest problem. Dino Crisis 3's camera is so inconsistent and unreliable, it turns the most basic tasks into a hair-tearing chore. Along with the cheesy dialogue and lack of enemy diversity, the whole game should've been sucked out of an airlock.