20 Great Video Games That Everybody Turned Against

10. Killing Floor 2 (2016)

Killing Floor 2 Header Tripwire Interactive
Tripwire Interactive

The follow up to the 2009 horror shooter, Killing Floor 2 picks up a month or so after its predecessor, in a world where UK-based biotech firm Horzine accidentally unleashed mutated clones upon the populace. The outbreak has now spread beyond the shores of Europe, and is destabilising the world en masse, bringing down governments, communication networks and society as we know it.

We jump into action with guns and a will to survive, utilising 10 different classes to refine our approaches against a seemingly never-ending onslaught of aggressive enemies. It’s gory, it’s glorious, and it’s set to a heavy soundtrack that gives everything a driven, pulse-pounding feel and makes the slightly limited options worth playing again and again.

But the glory days weren’t to last. While the game made liberal use of the dreaded loot crates from early on, the thing that turned gamers against it was its future additions and fixes. Original studio Tripwire continued developing the game until 2019, when they handed over to Saber Interactive, and the standard of Saber’s input just didn’t match up. This included poor quality patches and the sudden addition of more monetised elements, including expensive Weapon Packs that gave players willing to spend the cash an unbeatable OP edge. 

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