20 Stupid Decisions That Destroyed Their Franchise

9. Reductive & Rhythmic Combat – Def Jam: Icon

def jam icon
EA

Hip-hop often involves rivalries between rappers, so it’s both logical and ludacris – pun intended – to pit them against each other in virtual worlds. Developers AKI Corporation and EA Canada knew that well, which is why they struck gold twice with 2003’s Def Jam Vendetta and 2004’s Def Jam: Fight for NY.

Not only did the duo collectively feature major artists such as DMX, Method Man, Snoop Dogg, Lil’ Kim, Busta Ryhmes, Flavor Flav, and Ice-T, but they also embraced the larger hip-hop culture through authentic locales, fashion, personalities, and storytelling. This meant that both titles appealed to hip-hop lovers and fighting/wrestling game lovers alike.

When developmental duties switched to EA Chicago for Def Jam: Icon, however, so too did certain mechanics that ended up angering fans and irrevocably derailing the Def Jam train.

Basically, Def Jam: Icon diminished the series’ attractively absurd wrestling DNA and introduced interactivity between the soundtrack and gameplay by synching environmental hazards to the rhythms of the music. Additional damage was done if a fighter’s moves matched the beats or if their song was playing as well, and players could even spin the right analog stick like a turntable to manipulate tracks.

Clearly, the more grounded Def Jam: Icon was too much of a remix, which is why many returning brawlers outright rejected it.

 
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Hey there! Outside of WhatCulture, I'm a former editor at PopMatters and a contributor to Kerrang!, Consequence, PROG, Metal Injection, Loudwire, and more. I've written books about Jethro Tull, Opeth, and Dream Theater and I run a creative arts journal called The Bookends Review. Oh, and I live in Philadelphia and teach academic/creative writing courses at a few colleges/universities.