19 Things Video Game Fans Are SICK Of
13. The "More is More" Mentality
Final Fantasy VII: Rebirth definitely isn't perfect, but this writer enjoyed it despite its flaws. Its endearing eccentricity and electric combat made it easier to forgive missteps such as Red XIII's horrendous mid-game voice change, where the crimson canine starts speaking like a whiny adolescent.
Having said that, this writer would rather sit through Brat XIII performing a one-dog rendition of Hamlet than complete the copious amounts of filler blighting Rebirth's otherwise sensational world.
Tower climbing. Crystal finding. Life spring locating. Bounty hunting. These activities are present in every area of Rebirth, and they are never fun. Every task follows the same routine, and there are multiple instances of each in every area of the game. By the halfway point, it feels less like you're exploring the land and more like ticking chores off a list.
Rebirth is far from the only example of this phenomenon (see: nearly every Ubisoft game from the past fifteen years), but it's a prominent figurehead for one of the most fatiguing trends in modern game design. Spreading filler content across an entire game is like stuffing a cake full of baking soda until it's the size of an armchair, transforming a short & sweet experience into a joyless, flavourless slog.