7 Video Game Achievements You Had To PAY For

1. 20 Legendary Vault Dwellers - Fallout Shelter

Fallout Shelter
Bethesda

While I, along with countless others, enjoyed the settlement management experience offered by Fallout Shelter, one of its achievements most likely deserves its own personal level deep in gaming hell because it commits the cardinal sin of both being a trophy controlled by RNG and is presented in such a way that paying real-world money for it becomes a legitimate solution to unlocking it.

Mmmm you can almost taste the corporate oil, can't you?

Bethesda, in their infinite "wisdom", decided to focus unlockables in the game around random unlocks that come from "lunchboxes" a loot box rip-off so blatant you almost have to give it credit for caring so little about hiding its intent.

Inside these payment-based lunch pails, players would be deal some cards, of which only one of them had a 3.8% chance of containing a Legendary Vault Dweller (a special character who would come and live in your vault).

What should have been a moment for celebration in getting one of these suddenly turned to irradiated gunk in our mouths when a cursory glance at the achievement list states that you'll need TWENTY of these to unlock a trophy. Cool.

And remind me again how we unlock these lunchboxes? Oh in excruciatingly long stints? What's this? An ad to buy lunchboxes to speed up this process?

HMM, I WONDER IF THE TWO SCENARIOS ARE LINKED?

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.